Animation

The above animation was done with MegaPov, and the music (by me!) added and cued in using Sibelius. The animation is a 3d cross-eye stereogram: go full screen, sit well back, then hold your finger in front of your face and focus on it, moving it back and forth until you see the 3-d image behind, then hit play (if you can reach it).

The mechanics of it are quite amusing. MegaPov allows secondary cameras to project an image into the main image, so I have two cameras mounted on the spline that traces the flythrough, and a third camera quite literaly in a box somewhere out in the sand dunes off shot, filming the output of the first two cameras.

I've done a few more of these, but less adventurous, for example:

This was a lot simpler to film. There are four identical copies of the cup, only two are in shot. The outer two provide reflections that the inner two catch so that there are reduced inconsistencies between reflections when the inner two are merged as a stereo image. With hindsight (and some advice) I should have just filmed two and stuck a black zero reflectance rectangle between them, invisible to the camera.